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1.

Deep Learning in games – Neural Networks set to design virtual worlds (hub.packtpub.com)

2 points by wilsstar007 1 month, 2 weeks ago

2.

Long-Awaited Check of CryEngine V (www.viva64.com)

7 points by el_programmer 1 year, 9 months ago

3.

Discussing Errors in Unity3D's Open-Source Components (www.viva64.com)

5 points by el_programmer 1 year, 9 months ago

4.

“I Want to Write Video Games” — Medium (medium.com)

3 points by empika 1 year, 9 months ago

5.

Capcom has terrible excuses for making people sick at E3 | Polygon (www.polygon.com)

2 points by girasquid 1 year, 9 months ago

6.

Double Fine™ - Chris Remo Action News (www.doublefine.com)

10 points by empika 6 years, 1 month ago

7.

Valve: How I Got Here, What It’s Like, and What I’m Doing ... (blogs.valvesoftware.com)

10 points by empika 6 years, 1 month ago

8.

You Really Don’t Want to Make an MMO (blog.rpgmakerweb.com)

3 points by empika 2 years, 8 months ago

9.

Failbetter Games: Seven Years, Ten Lessons | GamesIndustry.biz (www.gamesindustry.biz)

2 points by empika 1 year, 11 months ago

10.

Failbetter Games: Seven Years, Ten Lessons | GamesIndustry.biz (www.gamesindustry.biz)

2 points by _lagspike 1 year, 11 months ago

11.

Gamasutra - The pros and cons of procedural generation in Overland (www.gamasutra.com)

2 points by girasquid 2 years ago

12.

14 ways to improve your game pitch | Develop (www.develop-online.net)

2 points by empika 2 years ago

13.

Solving XCOM’s Snowball Problem (www.pentadact.com)

2 points by empika 2 years ago

14.

Video Games And The Door Problem (kotaku.com)

2 points by girasquid 2 years ago

15.

Battlefield Hardline Review: Cop Out :: Games :: Reviews :: Paste (www.pastemagazine.com)

3 points by empika 3 years, 2 months ago

16.

Serious Sam shooter anniversary - finding bugs in the code of the Serious Engine v ... (www.viva64.com)

2 points by el_programmer 2 years, 2 months ago

17.

5 Approaches to Crafting Systems in Games (and Where to Use Them) - Envato Tuts ... (gamedevelopment.tutsplus.com)

2 points by girasquid 2 years, 2 months ago

18.

Pixar online library - technical papers (graphics.pixar.com)

7 points by empika 6 years ago

19.
20.

Why death is never really the end in games (www.scriptedsequence.com)

6 points by jedoran 6 years ago

21.

Gamasutra - Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic (gamasutra.com)

2 points by empika 2 years, 5 months ago

22.

The Big List Of Postmortems « PixelProspector – the indie goldmine (www.pixelprospector.com)

6 points by Z303 6 years, 1 month ago

23.

Michael Abrash's Ramblings in Realtime (www.bluesnews.com)

6 points by empika 6 years, 1 month ago

24.

Xbox: Why the critics are wrong about the indie apocalypse | Games industry news | MCV (www.mcvuk.com)

2 points by girasquid 2 years, 6 months ago

25.

Gamasutra: Michael Kissner's Blog - Writing a Game Engine from Scratch - Part 1: Messaging (www.gamasutra.com)

2 points by girasquid 2 years, 6 months ago