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1.

Checking the Unity C# Source Code (medium.com)

1 point by el_programmer 2 days, 6 hours ago

2.

Deep Learning in games – Neural Networks set to design virtual worlds (hub.packtpub.com)

2 points by wilsstar007 1 week, 6 days ago

3.

Gamasutra - The sunk cost fallacy: Devs describe how it (www.gamasutra.com)

1 point by girasquid 4 months, 3 weeks ago

4.

The doors close on The Chinese Room - for now • Eurogamer.net (www.eurogamer.net)

1 point by girasquid 6 months, 2 weeks ago

5.

Videogame Workshop (www.videogameworkshop.com)

1 point by girasquid 6 months, 3 weeks ago

6.

Gamasutra:Andrii's Blog -15 practical pieces of advice, (www.gamasutra.com)

1 point by girasquid 7 months ago

7.

Gamasutra - Crafting Tooth & Tail, a gamepad RTS that (www.gamasutra.com)

1 point by girasquid 7 months, 1 week ago

8.

Unreal Engine 4.17 Released! (www.unrealengine.com)

1 point by el_programmer 8 months, 2 weeks ago

9.

Why the Hell is Behold the Kickmen so Cheap? - Size Five Games (www.sizefivegames.com)

1 point by girasquid 8 months, 3 weeks ago

10.

From Batman to Bigby, Telltale's Best Moments Needn't Be Life or Death ... (waypoint.vice.com)

1 point by girasquid 9 months ago

11.

theHunter: Call of the Wild - Designing Believable, Simulated Animal AI | Karin Skoog, CEO & ... (www.karineskoog.com)

1 point by girasquid 9 months, 1 week ago

12.

Static Analysis as Part of the Development Process in Unreal Engine (www.unrealengine.com)

1 point by el_programmer 9 months, 3 weeks ago

13.

Lost in Shibuya • Eurogamer.net (www.eurogamer.net)

1 point by empika 10 months, 1 week ago

14.

We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored ... (www.eurogamer.net)

1 point by empika 10 months, 1 week ago

15.

The Art & Visual Language of Ikenfell – Chevy Ray Johnston – Medium (hackernoon.com)

1 point by empika 10 months, 1 week ago

16.

Is The Legend of Zelda: Breath of the Wild the best-designed game ever? | Technology ... (www.theguardian.com)

1 point by empika 10 months, 1 week ago

17.

The Bottom Feeder: Does Your Video Game Have Too Many Words? (Yeah, Probably.) (jeff-vogel.blogspot.tw)

1 point by empika 11 months ago

18.

Wind Waker Graphics Analysis – Nathan Gordon – Medium (medium.com)

1 point by girasquid 11 months, 2 weeks ago

19.

Working with Seeds - Cogmind / Grid Sage Games (www.gridsagegames.com)

1 point by girasquid 11 months, 3 weeks ago

20.

On Jumping Physics in Games | aphall.com (aphall.com)

1 point by girasquid 1 year ago

22.

The Develop Post-Mortem: Pony Island | Develop (www.develop-online.net)

1 point by girasquid 1 year ago

23.

Critical errors in CryEngine V code (www.viva64.com)

1 point by el_programmer 1 year ago

24.

Get to Know a GameDev: Mark Laframboise - GameDev Cafe (gamedevcafe.com)

1 point by girasquid 1 year ago

25.

Gamasutra - LawBreakers director Cliff Bleszinski says devs should strive to co-exist (www.gamasutra.com)

1 point by girasquid 1 year, 1 month ago