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1.

Good job, authors of the game 0 A.D! (medium.com)

1 point by el_programmer 4 months ago

2.

Amazon Lumberyard: A Scream of Anguish (dev.to)

1 point by el_programmer 5 months, 1 week ago

3.

Checking the Unity C# Source Code (medium.com)

1 point by el_programmer 8 months ago

4.

Deep Learning in games – Neural Networks set to design virtual worlds (hub.packtpub.com)

2 points by wilsstar007 8 months, 1 week ago

5.

Gamasutra - The sunk cost fallacy: Devs describe how it (www.gamasutra.com)

1 point by girasquid 1 year ago

6.

The doors close on The Chinese Room - for now • Eurogamer.net (www.eurogamer.net)

1 point by girasquid 1 year, 2 months ago

7.

Videogame Workshop (www.videogameworkshop.com)

1 point by girasquid 1 year, 2 months ago

8.

Gamasutra:Andrii's Blog -15 practical pieces of advice, (www.gamasutra.com)

1 point by girasquid 1 year, 3 months ago

9.

Gamasutra - Crafting Tooth & Tail, a gamepad RTS that (www.gamasutra.com)

1 point by girasquid 1 year, 3 months ago

10.

Unreal Engine 4.17 Released! (www.unrealengine.com)

1 point by el_programmer 1 year, 4 months ago

11.

Why the Hell is Behold the Kickmen so Cheap? - Size Five Games (www.sizefivegames.com)

1 point by girasquid 1 year, 4 months ago

12.

From Batman to Bigby, Telltale's Best Moments Needn't Be Life or Death ... (waypoint.vice.com)

1 point by girasquid 1 year, 4 months ago

13.

theHunter: Call of the Wild - Designing Believable, Simulated Animal AI | Karin Skoog, CEO & ... (www.karineskoog.com)

1 point by girasquid 1 year, 5 months ago

14.

Static Analysis as Part of the Development Process in Unreal Engine (www.unrealengine.com)

1 point by el_programmer 1 year, 5 months ago

15.

Lost in Shibuya • Eurogamer.net (www.eurogamer.net)

1 point by empika 1 year, 6 months ago

16.

We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored ... (www.eurogamer.net)

1 point by empika 1 year, 6 months ago

17.

The Art & Visual Language of Ikenfell – Chevy Ray Johnston – Medium (hackernoon.com)

1 point by empika 1 year, 6 months ago

18.

Is The Legend of Zelda: Breath of the Wild the best-designed game ever? | Technology ... (www.theguardian.com)

1 point by empika 1 year, 6 months ago

19.

The Bottom Feeder: Does Your Video Game Have Too Many Words? (Yeah, Probably.) (jeff-vogel.blogspot.tw)

1 point by empika 1 year, 6 months ago

20.

Wind Waker Graphics Analysis – Nathan Gordon – Medium (medium.com)

1 point by girasquid 1 year, 7 months ago

21.

Working with Seeds - Cogmind / Grid Sage Games (www.gridsagegames.com)

1 point by girasquid 1 year, 7 months ago

22.

On Jumping Physics in Games | aphall.com (aphall.com)

1 point by girasquid 1 year, 8 months ago

24.

The Develop Post-Mortem: Pony Island | Develop (www.develop-online.net)

1 point by girasquid 1 year, 8 months ago

25.

Critical errors in CryEngine V code (www.viva64.com)

1 point by el_programmer 1 year, 8 months ago